

The game has pretty visuals yeah, they wouldn't work in a magazine, but that's because the style isn't trying to win any awards.

There's a wide selection of tasks to choose from, and it's almost impossible to find a dull moment. The game's meat and potatoes are the narrative objectives you'll have to complete for each of the three main characters, which might include everything from stealing cars for a super-wealthy collector to figuring out how to rob a bank. Thankfully, these instances of flight are rare. In addition, I strongly opposed pointing and general fight sequences in earlier games, but GTA V does an excellent job of explaining the controls and the sense of the interaction, so you won't have any problems with them.įlying missions might be quite frustrating at times, especially when using a mouse and console to play, as I found the controls to be a little clumsy while keeping an eye on a chopper or jet. When compared to its predecessors, this game's gunplay is a considerable improvement. The driving mechanics of the game have been vastly improved over previous installments, with cars now appearing even more realistic to operate and the game's physical science engine virtually astounding at determining how objects would react if you chose to strike them (or they chose to hit you!). The game's three main protagonists each have their own backstory and storyline, but their paths inevitably intersect throughout, making each other integral to their own narrative arcs. You take on the role of a third-person observer, looking down on the people from above while they go about their business. The gameplay options in GTA V are consistent with previous entries in the series.

Truly a record-breaker, the game sold over 12 million copies, made over $900 million on the day of release, and broke the $1 billion barrier only three days later.
